Koi
Educational Tool Empowering Children with Diabetes
About Koi
For people who live in remote areas, access to healthcare is poor due to the long distances. Especially for people who live with chronic diseases like diabetes, this puts challenges on getting regular access to healthcare.
We designed Koi because it is hard to get medical care for children living with diabetes in remote areas, especially since they need continuity of care. This solution looks from an individual and a systemic view consisting of a board game with an app, a toy, and a nurse platform.
Team projects
ROLE
UX, UI, Research
TIMELINE
10 weeks
LOCATION
Sweden
challenge
Lack of education on diabetes: Diabetes has increased by 40% in Västerbotten (north of Sweden) between 2009–2019. If not managed well, can lead to heart disease and amputations.
Barriers to care: The current solution lacks continuity of care e.g. travel to a healthcare center is challenging.
Status quo: The role of patients is passive and they have to wait to be treated.
Process
Ethnography research: We traveled to Storuman to discover, observe, and chat with medical professionals, the city council, and the local community.
Prototyping: Lo-fi prototyping helped us to think visually and play around the nuances missing from writing and imagination alone.
12 Interviews: 3 People with diabetes type 1, 2 Medical professionals, 4 Parents, 1 Community expert, 2 Siblings, 1 School staff
Role play: Lo-fi prototyping helped us to think visually and play around the nuances missing from writing and imagination alone.
Reflection
The best insights come from chatting with people when they are most relaxed, for example at lunch and dinner table. During our school trip, we listened deeply and tried to see ourselves in other people’s shoes. I also quite enjoyed the design process itself, it’s a huge messy ball, but in the end we tried to tie everything together.
World Expo in Dubai: We are lucky enough to be able to exhibit our Koi at the world expo in Dubai.